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Number Notes Release
1.13 Missions:
  • SCENIC WEATHER #2: photography objective will now accept a greater diversity of photos and is easier to complete
  • TAIGA MEETUP: removed photography objective from mission
  • THE WOUNDED ONE: adjusted note objective behavior
  • TRACKING GUNTHER: adjusted note objective behavior
    NO SUCH THING: adjusted interactive objective behavior
  • BEATTY #4: clarified the trophy score requirement for the moose
  • JÄGER #4: clarified the exact trophy score requirements for the fallow deer

Audio:

  • Antler Rattler sound fixed
  • Improved sound material selection for animal footsteps over every reserve


Animation:

  • Fixed reindeer internal organ skinning
  • Improved bear internal organ shoulder skinning
26.10.17
1.12
  • Added Medved-Taiga Reserve - 25 square miles of new hunting ground
  • Added Lynx, Brown Bear, Reindeer, Musk Deer 
  • Added 32 main and 50 side missions
  • Added new narrative and reserve “warden”, Alena with new voice over
  • Added Arctic Outfit (Medved-Taiga not needed, available for in-game currency)
  • Added new loading screens
  • Updated reserve selection screen
  • Updated footstep sounds for animals depending on material they walk on
17.10.17
1.11.2
  • Fix for a multiplayer network de-sync that could cause animals to stand still and not react to player. This could happen if a player exited a multiplayer game to main menu, and then joined another multiplayer game.
20.09.17
1.11.1
  • Fix for a crash when entering the southwest corner of Hirschfelden
  • Fix for possible crash when a player leaves a multiplayer game while seated on an ATV.
  • Fix for network de-sync when players leave a multiplayer game, causing animals to stop reacting to players.
  • Fix for animals sometimes running in circles or not reacting to players.
  • Additional improvements for disappearing tents.
  • Fix for unlocalized item descriptions for bows in the store screen.
  • Fix for rain sounds stuttering near certain areas in the game.
  • Fix for a message about driving an ATV into the water showing for all players in a multiplayer game.
07.09.17
1.11 Features
  • Manual Reload
    Enabling the ‘Manual Reload’ option in the Game settings allows you to manually reload your weapons. Once your magazine clip is empty, it won’t be reloaded automatically if the option is enabled. 
  • Manual Chambering
    Enabling the ‘Manual Chambering’ option in the Game settings allows you to manually chamber the next shot. After taking a shot, you then easily chamber the next bullet by pressing the reload button.This will allow you to better track your shots and the hit reactions of animals.
  • Temporal Anti-Aliasing

Missions

  • A Family Picture: changed objective from taking a photo of 2 bears in one photo to a two photos of 2 different bears.
  • Jäger #4: changed deer rank requirement from GOLD to SILVER and added a distance requirement
  • Jäger #7: changed deer rank condition from GOLD to SILVER
  • Sommer #2: removed the high scoring animal requirement. 
  • Sommer #7: changed the amount of GOLD score roe deer harvests needed from 4 to 2
  • Beatty #4: changed trophy rating from GOLD to SILVER and tweaked photography parameters to make it easier to take a suitable photo

Gameplay

  • Animal bleed rates were adjusted 
  • Animals no longer get stuck when luring them to an outpost
  • Animals no longer leave trails of need zones
  • Improved fleeing behaviour of animals with less running in circles (this will be tweaked further in the future)
  • Added player death sequence and ragdoll
  • Updated hit reaction and injured animations for bears
  • Fixed display bug with “Ranger” perk regarding distances

Tents and Ground Blinds

  • Added check for players to always have at least 5 Tents and 5 Ground Blinds (combined between your storage, inventory and in the world)

User Interface

  • New Inventory System
  • Improved rendering of in-game player names
  • Codex is now opened automatically when interacting with landmarks and cairns - this also works retroactively
  • Added player death notifications in the chat log
  • Player name colors now match player icons on the map
  • Scrolling with the mouse wheel while the map is hidden no longer affects the zoom level of the map
  • New message displaying when player have been kicked from a multiplayer game
  • Added contextual help for ATV when entering for the first time
  • Added setting to display/hide the HUD.
  • Multiplayer harvest messages in the chat will now display the accumulated harvest score for the animal harvested instead of the base animal score.
  • Fixed issue where the player’s heart rate would get inappropriately updated while on an ATV

Audio

  • ATVs now create sounds when passing through vegetation like bushes
  • Exchanged the voice over line for “There is a track nearby”

Miscellaneous

  • Added Anti-Aliasing graphical setting
  • Fixed hand textures on female variation #5
  • Terrain tessellation now correctly matches physics settings after changing map
  • Travel-related achievements will now work correctly for new players
  • Fixed one issues that could cause the game to freeze

Tobii

  • Fixes for crashes related to Extended View
31.08.17
1.10 Multiplayer
  • All players in a multiplayer game are now able to claim and unlock outposts, lookout towers and hunting structures. Any outpost, lookout tower or hunting structure claimed by another player still needs to be claimed by you in order to use its functionality (e.g. resting, store, etc.) Structures that have been claimed by other players in a multiplayer session are now marked as “Ghost” models for better indication.
  • Your progress will be carried over to singleplayer and any future multiplayer game.
  • Improved updating of animal health in multiplayer
  • Overhauled host migration
  • Major improvements to network functionality in order to prevent random issues in multiplayer (e.g. invincible animals, animals not spawning, equipment disappearing and more) 
  • Fixed issue where the heart rate indicator would not function properly when in multiplayer games.We took a big sweep at multiplayer in this update, mostly focusing on how you play and progress together. These won’t be the last improvements in multiplayer as getting more data from you is very important for fixing and improving this aspect of the game. We will closely monitor the results to keep improving multiplayer.

Gameplay

  • Fixed issue with lost Huntermate in Multiplayer and Singleplayer
  • Improved ATV suspension to prevent wheels from offsetting
  • Fixed a bug that caused weapons to pop in and out of the player’s hands

Tents and Ground Blinds

  • Ground blinds no longer disappear when buying them from a nearby tent
  • Fixed issue with tents and ground blinds sometimes disappearing for some players in multiplayer games

User Interface

  • Added setting for color variations to active / inactive tracks and collectibles
  • Chat window has received an overhaul
  • HUD can now be enabled / disabled in the Settings
  • Settings are now correctly saved when exiting the navigation strip
  • Added Weapon Score information to Hunter Profile Card
  • Unlimited ammunition is no longer displayed when entering the shooting range with a weapon without ammunition
  • Skill points now center correctly in the skill node
  • Setting the compass to “fixed” now works properly with only the needle rotating
  • Headings in the multiplayer game browser are now localised
  • Current time when resting no longer misses zeroes

Audio

  • Decreased volume for ATVs
  • New sound for Predator - “Distressed” caller
  • Decreased volume of footsteps in water when sneaking
  • Adjusted volume of first aid kit in multiplayer based on distance to user
  • Rain at Petershain Fields now plays properly
  • Characters no longer play audio during loading screens
  • Improved breathing sounds for male characters while running
  • Decreased volume of breathing for female characters while running
  • Added holstering sounds for rifles
  • Zooming in our out with rifle scopes no longer skips the click when done too quickly
17.08.17
1.9.1 Gameplay
  • Additional improvements to animal spawning so animal groups re-populate correctly
  • Fixed issue with animal vision not updating when players dismount the ATV
  • Trophy integrity now calculates only with first hits when using weapons shooting multiple projectiles (e.g. shotguns)

Tents and Ground Blinds

  • Bugfix for disappearing Tents and Ground Blinds

Multiplayer

  • Time and weather now works correctly in multiplayer and saves only for the host

User Interface

  • Improved readability on the Shooting Range scoreboard
  • Fixed text cut off of speed-o-meter in simplified Chinese
1.9 Gameplay
  • Fixed issues with scope crosshair being slightly offset from the actual aim point of the weapon in some scope / weapon combinations
  • Improved gamepad sensitivity
  • Fixed looping animation when trying to aim with a first aid kit

Multiplayer

  • Added option to not permit ATVs when creating a multiplayer game
  • Added UI icon whether ATVs are permitted in multiplayer games
  • Improved interpolation for nametags for smoother movement

User Interface

  • Improved user experience for Harvest Screen
  • Updated Scoreboard (by default “I” in-game)
  • Added ATV Codex entry

Miscellaneous

  • Fixed crash related to spooking animals
  • Fix for various floating objects at the Spreeberg Western Outpost
  • Various localization fixes
14.06.17
1.8 Features
  • Improved Shooting Target HUD - As requested by many players, now you can get instant visual feedback about where your bullet lands on the Shooting Range targets so you can further improve your hunting skills!
  • 6 additional outposts have been added to Hirschfelden (will appear revealed on the map if closest lookout tower has been claimed)
  • 7 additional outposts have been added to Layton Lake (will appear revealed on the map if closest lookout tower has been claimed)
  • You can find a map overview of the new outposts at the bottom of this post

Gameplay

  • Fixed issue with the terrain covering targets at the shooting range (low quality settings)
  • Animals now correctly repopulate after being killed but not harvested
  • Fixed animal exploit near lake Kraken
  • No longer possible to trigger toggle target buttons from outside the control room
  • Fixed issue with lever action giving shotgun stats instead of rifle stats
  • Fixed issue with aim toggle resetting after confirming an animal

Multiplayer

  • Bullet trajectories now work correctly for other players in multiplayer
  • Scopes are now correctly shown and updated in multiplayer
  • When harvesting an animal with a shared takedown, players now receive the correct information about their own reward
  • Filtering multiplayer games by distance now works correctly
  • Default amount of maximum players when creating a multiplayer game increased from 2 to 8
  • Additional names for multiplayer competitions

Missions

  • Fixed an issue in the mission “Jäger - Wrapping Up The Book” where not all objective regions were marked on the map
  • Tweaked the conditions for completing the photo objectives in “Jäger -
  • Wrapping Up The Book” to make them easier to complete
  • Changed the objective in the mission “Conni #18” to require a weapon and distance that makes more sense for the targeted species
  • Fixed an issue with the mission “Connors - Putting out the fire” where the campfire was burning before the mission had been activated by the player
  • Fixed an issue where the fire in the mission "Connors - Putting out the fire" failed to show if you exited the fire location and returned to it when the mission was active
  • Fixed an issue with the mission “Conni #20” where Foxes harvested from ground blinds did not count correctly towards the objective
  • The mission system no longer gets stuck when quitting or crashing when the last objective of a mission is met

User Interface

  • Fixed issue with empty tutorial box that is stuck after animal harvest
  • Longest shot, shot accuracy, shots fired, shots hit and shots missed now track correctly for local player only
  • Fixed First Aid Key placeholder in contextual tutorial

Miscellaneous

  • Fixed issue with vegetation textures when switching reserves
  • Fixed issue with the flashlight not being toggleable
  • Fixed various floating assets
  • Added vegetation interaction objects to various assets (e.g. grass will be lower around benches and similar objects)

Tents & Ground Blinds

  • Number of Tents and Ground Blinds awarded upon DLC purchase increased from 1 to 5
  • Refunded players who previously bought additional tents and ground blinds for up to 4 additional Tents/Ground Blinds with in-game currency
  • Vegetation no longer sticks through tents
21.07.17
1.7 Gameplay
  • Items should now unlock when requirements are already met
  • 7mm now correctly reloads
  • .338 now correctly reloads
  • Deer grunt caller now correctly placed in hands
  • Tents & Groundblinds go to the backpack after dismantling (instead of storage)
  • Fixed issue with outposts being permanently locked (you have to walk in range of 500m for it to update)
  • Fix for outposts not being unlocked on clients when being unlocked on host
  • Reworked fall damage

User Interface

  • Fix for tracks highlight setting getting turned off when harvesting an animal
  • Fix for button prompts getting stuck after exiting to main menu
  • Various localization fixes

Audio

  • Sound mix adjustment for callers

Miscellaneous

  • Lights at lodges no longer flicker
  • Firewood stands now has correct collision
  • Fix for various floating objects
29.05.17
1.63
  • Discovered POI and Outposts will no longer disappear
  • Fast travel to tents no longer causes a crash
05.05.17
1.62 Bug fixes
  • Range finder crosshair is now centered 
  • Game hosts now see notifications when guests fast travel
  • Fix for icons not always being removed from the map when exiting to main menu and then re-entering the game.

Stability

  • Fix for a crash that could happen when animals home range became disabled because of too much hunting pressure.
  • If the game fails to initialize the sound system, the game will start with no sound instead of a crash. Try changing from headphones to speakers and back if you have no sound.
27.04.17
1.61 Bug fix
  • Fix for the profile card in the codex not displaying the correct facial variations if you purchased one of the new character customizations.

Stability fix

  • Fix for a random crash that could happen when an animal despawned
20.04.17
1.6 Features
  • Added “Exit to main menu” button

Bug fixes

  • Fix for a bug that lead to player characters death when spawning into the game.
  • Fix for an issue that would cause .338 and 7mm rifles to not have a barrel opening to the bullet chamber 
  • Fix for an issue with Cacciatore 12G that would cause momentary clipping when used with scopes
  • Fix for an issue with the gamekeeper shotgun that would cause it’s rail to not correctly follow when reloading
  • Fix for an issue with the huntermate in prone position that could cause it to momentarily “spin”
  • Fix for a bug where aiming with a scope while crouched was inaccurate for the .338, 7mm and shotguns.
  • Footprint clues will now properly show the approximate animal weight

Stability fixes

  • Fix for crash occurs when changing between windowed and full screen mode, or when alt-tabbing in and out of the game.
  • Fix for crash if you enter deep water
  • Fix for crash when starting a game after animal map content has changed
  • Fix for crash when leaving a dead animal on the ground and traveling far away from it
  • Fix for crash when bagging an animal in a multiplayer game
18.05.17
1.5 Gameplay:
  • Improved animal path finding maps. This change will decrease the risk of animals freezing / not moving.
    This change will potentially remove some of your discovered need zones.
  • Fixed point of interest being too close to a rock which killed players 
  • You will no longer see your own discovered need zones when joining another player’s game.
  • Fix for player death when starting the game
  • Spotted animals now count correctly in the “Spot 5 Animals” competition 
  • Consecutive harvest bonus now carries over in single player games

User Interface:

  • Localization improvements including fixing cut offs, truncations and more
  • Waypoint is now consistently orange on the map and mini map and has the correct icon

Audio:

  • Callers now play in the correct distance when used by other players in multiplayer
  • Audio settings are now saved correctly

Stability & Performance:

  • Fixed memory leak in loading screen that could cause a crash.
  • Fixed issue with grass not showing on long distances when switching between Ultra and Low graphics settings
  • Performance Improvements:
  • Fixed issue overwriting scale of horizon and time for shaders
  • Removed unnecessary functions for shaders
  • Added culling for tree and vegetation shadows
  • Fixed mismatching cloud shadows
  • Optimized cloud particle effects
  • Optimized performance of vegetation shadows
  • Improved performance in scope view
  • Fixed volume fog when shadows are present
  • Minimized pixel jittering
  • Fixed mismatching shaders for shadows
  • Fix for flickering birds
  • Improved transmissions on trees
  • Optimized shader complexity for visual results

Miscellaneous:

  • Fixed structures that were placed in vegetation 
  • Fixed various floating assets
  • Gamepad vibration is now saved correctly
05.05.17
1.41 User Interface:
  • Resolved “ghost clicks” in menus after closing them
    This will resolve random kicks, setting changes and more
  • Added confirmation dialogue for kicking players from multiplayer games
  • Added confirmation dialogue when starting a competition in multiplayer
  • Reworked layout of the Multiplayer menu

Stability:

  • Fix for crash when resetting skill tree if a skill was active
  • Fix for crash after confirming the harvest screen
  • Fix for crash if a player leaves when an arrow he/she shot was in the air
  • Fix for crash when shooting an animal while having an active mission 
  • Additional improvements for freezes            
29.03.17
1.4 Gameplay:
  • Fixed issue for shotgun score being awarded instead of rifle score for the 30-30 Lever Action Rifle
  • Fixes to address stuck and “frozen” animals
  • Reworked fall damage and physics, eliminating death by rocks and bushes.
  • Corrected .270 Warden magazine size from 5 to 4
  • Weapon statistics tweaked to better reflect how they perform in the game
  • Sommer - Mr. Sommers Bow & Vualez #8 can now be completed with Bearclaw Lite CB-60
  • Imperial and metric systems now use the same item capacity
  • Aiming with the bow will no longer cause other scopes to have incorrect offset
  • Players will no longer be hurt or killed when spawning too close to each other
  • Holding breath with bows now correctly increases heart rate and decreases wobble
  • Fixed an issue where players could get stuck at maximum wobble when aiming

User Interface:

  • Fixed mirrored custom waypoint
  • Added game version in Main Menu
  • Improved and added localization
  • Improved tracking cone on minimap based on tracking skill
  • Improved clearing of player icons on map

Stability & Performance:

  • Crash fix related to mini map
  • Fixed crash when changing reserve
  • Crash fix related to player icons on the map
  • Fixed crashes related to mismatching clues
  • Additional crash fixes
  • Improved error handling in case of graphics device failing. Players will now receive a message which is likely due to GPU being below minimal specifications
  • Fixed disappearing clues in multiplayer
  • Performance improvements when using binoculars on low graphical settings

Audio:

  • Weapon and item sounds now work correctly after switching items multiple times

Terrain:

  • Terrain updates to remove tunnels
  • Various fixes for floating items
23.03.17
1.3 Gameplay:
  • Added re-specialisation of Skills and Perks
  • Clues now correctly despawn after fast traveling
  • Corrected expansion and penetration stats for soft point and polymeric tip rifle ammunition
  • Fix for “Connor - Lost Words” if you find the notebook before finishing the first objective
  • Reduced cost of ammunition

User Interface:

  • Fixed interactions with Hunting Stands
  • Various localisation fixes

Stability & Performance:

  • Enabled screen space reflections (water reflections) by default on medium and low graphics settings
  • Improved data collection on deadlocks (freezes)
  • Mini map performance optimization
  • Various crash fixes

Audio:

  • Improved synchronization of all weapon reload animations

Miscellaneous:

  • Added credits
15.03.17
1.21 Small update to address a crash related to multiplayer mode, after release of Patch 1.2 03.05.17
1.2

Gameplay:

  • Changed default speeds for crouch and prone to be slower (use “run” keybind to move faster)
  • Crouching now correctly affects Animal AI
  • Balanced difficulty settings for photo missions
  • Balanced equipment prices in the in-game store
  • Fixed missions so they can be completed with the .270 Warden rifle
  • Fixed issue with “Big Coyote Tour” mission
  • Improved interactions of Points of Interest and Hunting Structures
  • Fixed distance requirement in Sommers mission “The Fox and the Scope” to 200 meters
  • Improved Sommer #2
  • Specified the region where to find the coyote in Vualez “The Werecoyote”

User Interface:

  • Improved feedback for noise in HUD
  • Various fixes for overflows, cutoffs and unlocalized strings
  • Fixed storage freezing when used
  • Harvest screen lists hit starting with 1 now
  • Player placed waypoints can now be seen from any distance
  • Fix for empty Mission Log when switching reserves
  • Fixed

a bug where droppings would not correctly indicate time since creation and instead always show "just now" when investigated Audio:

  • Added female breathing and damage sounds for player character
  • Added sound for Headlamp when turning it on / off
  • Improvement of UI Mix
  • Improvement of Music Mix
  • Improvement of Bear mix
  • Added Jump sounds for main character
  • Changed rabbits/squirrel navigation sounds
  • Improve animal vegetation passthrough sounds

Miscellaneous:

  • Removed spawn point outside of reserve
  • Various fixes for floating props in the world
  • Fixed issue with proning and looking through the terrain
03.03.17
1.11
  • Crashfix for bringing up the scoreboard in multiplayer (affects specific languages)
  • Items

are now unlocked when you exceed the requirements. Please be sure to obtain experience points for your character / weapon level to update, so that the changes can take effect.

24.02.17
1.1 Gameplay:
  • Added cool-down timer to animal warning calls
  • Animal warning call probability is now affected by animal difficulty
  • Adjusted how easily animals can hear you when walking through grass and bushes in Layton Lake District
  • Adjusted vegetation sound volumes in Layton Lake District
  • Reworked player progression - less cost and faster unlocks
  • Resolved issue with side mission Sommer #2

User Interface:

  • Fix for hunting stands that can’t be interacted with


Performance:

  • Improved performance after tracking a large number of clues


Multiplayer:

  • Fix for multiplayer crashes related to Multiplayer menu


Audio:

  • Fix for menu music not playing
  • Improved sound mix for UI
  • Improved sound mix for Black Bear
  • Improved sound mix for music in outposts
  • Added jumping sounds for player character


Gameplay:

  • Improved animal spawn points to avoid tight positions for pathfinding
  • Fix for "Active Skill" tutorial would not play until restarting the game
  • Heart rate is now affected when jumping
  • Improved clue system for need zones
  • Added glint effect on collectables
  • Improvements to navigation mesh
  • Fix for female foxes awarding negative score
  • Fix for non-climbable ladders
  • Fix for HunterMate showing missions from the previously visited reserve


Weapons:

  • Fix for revolver exit animation
  • Fix for occasionally misaligned muzzle flash when using quickshot
  • Improved scope behaviour while aiming and walking
  • Improved Lever Action Rifle animations
  • Improved shotgun reload animation (displaying wrong bullet count)
  • Improved animations for compound bow
  • Fixed so that performing an action will never lock the player into place (firing,aiming, reloading etc.)
  • Tweaked scatter for hipshot and fixed some issues with scatter in aim


User Interface:

  • Removed leaving reserve warning message after loading reserve
  • Fixed bug where attaching ammo would hide item details
  • Improving readability of codex pages, slow down scrolling text
  • Added game logo to main menu
  • Improved Key binding UI and fixed issue with double clicking
  • Removed “Reserve Selection” text
  • Added camera as bindable key
  • Added “Use Skill” as bindable key
  • Added numpad as bindable keys
  • Fix for audio clue HUD never being shown again after having it visible and entering the menu
  • Changing the “buy” button in the store to “owned” after purchase
  • Inventory updates quicker after making changes in the storage
  • Improved display of available amount of currency
  • Added warning prompt when starting a new game
  • Re-enabled HUD when using the camera
  • Fix for weapon rewards not showing
  • Improved Storage screen usability
  • Fixed “night time” in codex vs. mission conditions (night time starts at 19:00)
  • Artifacts are now added to the Codex page when picked up
  • Mouse sensitivity now works as intended
  • Toggling “Mission System” in settings now works as intended


Multiplayer:

  • Fix for network collectables competing with regular collectables
  • Disabled changing reserve in Multiplayer


Performance:

  • Addressed memory leaks
  • Slightly improved performance of water reflections

Miscellaneous:

  • Fix for appearing underwater when changing position (loading screen)
  • Multiple fixes regarding spawn point and camera sequences
  • Fix for critter related crash
  • Collision fixes in Layton Lake District
  • Missing shaders added
  • Various mission fixes
  • Crashfix when switching reserve
  • Various fixes for floating props
  • Crashfix when switching between single and multiplayer games
  • Improved string jump animations of animals
  • Removed breathing animation on dead animals
  • Various localization fixes
  • Improved water reflections
  • Fixed broken glint effect while it’s raining
  • Rain drops are now properly occluded by structures
  • Added particle effects while walking through foliage
  • Fix for animals running in place in certain animations
  • Fixed bug in volumetric fog that would cause it to be wrongly occluded by vegetation
23.02.17
1.02
  • Fix for “Invite to game” feature on Steam that would ultimately lead to a crash
  • Crash fix for hovering over specific icons in the map
  • Crash fix for ragdoll synchronization for spawned animals
  • Disabled joining friends in multiplayer games when the game is not running
  • Miscellaneous crash fixes
  • Disable cloud saving on Steam (Properties -> Updates -> Untick Steam Cloud Synchronization)
  • Go to Documents\Avalanche Studios\theHunter Call of the Wild\Saves open your save folder
  • Open “keymap.json” with a text editor of your choice (e.g. Notepad)
  • Manually adjust keybindings
  • Save file and start the game (keeping cloud save disabled until you have started it once)
  • Hovering over any of the main menu icons on the left side of the screen and then pressing ESC will return you to the game.
17.02.17
1.01
  • Keybinding menu to not crash when unsupported hardware such as certain controllers or joysticks is connected
  • Crash fix in settings menu
  • Performance improvement for situations where large numbers of unharvested animals are located on the map.
  • Crash fix for the map related to the player icon
  • Crash fix for leaving multiplayer games
16.02.17